You are named for the lens you reached for most.
The Strategist, the Guardian and the Conscience, one for each colour of cube on the table. The lenses, their animals and their colours are the ethixCube team's own, so there is nothing new here to learn.
Three lenses, and you are named for the one you reached for most.
Every vote takes a cube, and every cube is one of three colours. Count them at the end of the run and the colour you reached for most gives you your profile. That is the whole rule.
| Cube on the table | |
|---|---|
| Green | |
| Blue | |
| Amber |
The lenses, their animals and their colours are the ethixCube team’s own, off the printed Moral Compass card, so there is no new vocabulary here to learn on top of the one the game already has. There used to be six profiles, each of these three split by whether the twist moved you. The twist is still measured and still reported at the end of a run, in its own section, as a count you can check against your own answers. It just no longer changes what you are called.
Find out how you actually reason.
One case or four, about five minutes each, and a name at the end. No account needed.


